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AEROSCAPE

Flight Anxiety & Multi-devices 
Tools Used

Invision

Sketch

Google Doc

Illustrator

ROLE 

User Researcher, UX/UI Designer

OBJECTIVES
  1. Reduce anxiety in the airport experience 

   2. Wayfinding in airports 

   3. User research focus 

TABLE OF CONTENTS

Defining

& Planning 

  • Design Brief

  • Competitive Research 

  • Design Standards

  • Personas

  • Storyboard 

Inspiration

& Design

  • Sketching and  wireframing for multi devices

  • Sketching and task flow  for types of anxiety 

  • Sketching and task flows for anxiety stages 

Diagramming & Prototyping Iterations

  • Lo-fidelity for multi-device

  • Lo-fidelity for types of anxieties 

  • Lo-fidelity, med and hi fidelity for anxiety stages 

Refining & Testing

  • Reiterating and focusing scope 

  • Focusing for multiple anxieties 

RESEARCH 

Conducted analysis of industry players and drew inspiration from them and analyzed features 

symbols.png

How might we solve for anxiety in general? 

Solving anxiety through multi-devices and appealing to multiple senses (visual, auditory, smells, touch) 

Accessibility designing with multiple devices allows hearing impaired or sight impaired alternatives (have voice activated coach to help with a navigator or visual coach or both) also allows for the vitals to e recorded via smartwatch (similar to Apple Watch & Apple Health) 

vitals.png
process for anxiety.png
flight info.png
dashboard.png
vitals +decice.png

Sketched out solutions for each individual coping mechanisms 

research.png
How does anxiety manifest for travelers 

Individual Coping Mechanisms 

Control & Planning: the need for real-time information

 

The behavior of Others: Focusing on anxiety relieving signs 

 

Distracting: more games available to play music & TV to watch 

 

Familiarizing: a coach, breathing techniques positive self-talk 

 

Decastrosphizing: visualizing worst case scenario and how to overcome 

Universal Factors:

Motivational, cultural, social & environmental 

Scheduling: missing plane and rescheduling resulting in delays

Personal: mindset of flying: plane most risky means of transportation in face of technical problem  

 

Crew: pilt looked young increase anxiety more likely to make technical mistake 

 

Weather: weather was bad more likely to interfere with technical conditions of plane 

 

Social issues: of certain preconceived notions of passengers in flight 

How does anxiety manifest for travelers 

Individual Coping Mechanisms 

Control & Planning: the need for real-time information

 

The behavior of Others: Focusing on anxiety relieving signs 

 

Distracting: more games available to play music & TV to watch 

 

Familiarizing: a coach, breathing techniques positive self-talk 

 

Decastrosphizing: visualizing worst case scenario and how to overcome 

Universal Factors:

Motivational, cultural, social & environmental 

Scheduling: missing plane and rescheduling resulting in delays

Personal: mindset of flying: plane most risky means of transportation in face of technical problem  

 

Crew: pilt looked young increase anxiety more likely to make technical mistake 

 

Weather: weather was bad more likely to interfere with technical conditions of plane 

 

Social issues: of certain preconceived notions of passengers in flight 

planner persona.png

Brainstorming for

the PLANNER persona

Tracking flight and real-time updates 

Planning persona: wants more information about the flight, how long the turbulence will last when to take off, all the information on time schedule and airport maps (one may want more of dashboard-style information in glasses and more detailed airport map and navigation) 

Brainstorming for the FAMILARIZER persona

Coach & Avatar Direction

Familiarizing: one wants a coach in their ear throughout the flight using breathing techniques possibly being voice they know or that is familiar, self-talk (one may want more meditation and breathing techniques more reliant on their watch and vitals as well) 

familarizer persona.png
decastrophrophizer persona.png

Brainstorming for

the DECASTROSPHIZER 

persona

Positive Visualization and Education

Visualizing event (PTSD studies with VR) visualizing before flight) and educating passenger about the flight and the process 

Brainstorming for the DISTRACTOR persona

Utilized gamification as a potential solution

How to coordinate and emphasizing the game experience for the airport and the “path” they choose and what interactions may pop up along the way. Wayfinding through accumulation of token and rewards at each points (Microsoft Hololens and Pokemon Go) 

distractor persona.png

Meditation: breathing and meditation techniques and game to calm user down. Apps that predict turbulence or have breathing techniques (Calm, Sky Guru, Flying Calmly) 

distractor persona 2.png

DIVERGENT RESEARCH: EXPLORING ANXIETY 

Proto Persona Chosen: "Planner"

Most realistic persona to solve for can assist with preboarding and flight planning and has fewer variables as compared to the other anxiety types 

Our product was designed to alleviate anxiety prior to the flight, at the airport, and on the plane. We observed that the airline industry doesn’t accommodate to users’ anxieties. This prevented users from booking flights and contributed to anxiety pre-flight 

Research Showed Anxiety is highest during 3 points: preflight, inflight, and during flight for anxiety 

The User Journey of "The Planner" 
user journey.png

Preflight Anxiety: travel time and traffic, take off schedules, security checks and passport controls, delays in departure, gate closure, flight safety, packing for carry on items 

In Airport Anxiety: checking in, checking bags, gate delays, security lines, finding their gate, if they need to take airtran or not and distance between security and their gate, missing their flight, boarding on time and issues with weather conditions, real time updates if gates changed 

During Flight: turbulence, lack of control, no real time updates, fear of heights, plane crashes, insecurity from terrorist atttacks and weather conditions, lack of control (in making sure all technical process of plane in order) 

Solution: having positive self-help talk, games to play to calm them down 

Solutions for Pre-Flight Anxiety 

Task Flow 
checkin-task-flow.png
checkin.png

Solutions for pre-flight anxiety 

PRE-FLIGHT.png

Select boarding passes and check-in

selecting boarding passes .png

Select seat, bags, meals 

select seats bags and meal.png

Select Payment 

SELECT PAYMENT.png

Designed flight notifications to help streamline the check-in process 

Extra moment of delight for planners, who are often anxious about being prepared before they arrive at the airport 

dashboard-view.png

Design Solutions for a multi-device scenario

Can we improve this experience with AR/VR?

design solutions .png

Building Dashboard for VR 

Selecting items focusing on gesturing 

dashboard for VR .png

Building Dashboard for Multi-devices 

Selecting items focused on VR, Apple Watch

and Smartphone  

dashboard for multi devices.png
Dashboard
TRAVEL TIME & AIRPORT NAVIGATION

Ordering Uber, solving for Navigation and way-finding 

overall flow.png

Solving for Navigation and

way-finding 

travel time task flows.png
transportation & dashboard task flows.pn

Solving for getting to the airport 

getting to airport.png

In the Uber on the way to the airport 

on way to airport.png
BRAINSTORMING FOR THE IN-AIRPORT 

Solving for Navigation and wayfinding 

at the airport task flow.png
enter airport.png

Airport Experience (Leena Sahu)

aiport experience leena.png

In airport locating bag drop 

locating bag drop.png

In airport locating check-in

locating before check in VR.png

In the airport scanning boarding pass, ID and making any payments

watches.png
BRAINSTORMING FOR THE FLIGHT & LAYOVER

In-Flight Process 

in plane task flow.png

Layover Flight 

layover to chicago.png

After Flight 

after flight .png

Baggage Tracking for mobile

Bag tracking for mobile.png
LEARNINGS & CONCLUSIONS

Learnings

1. Prototype for AR and VR how to account for spatial design 

2. How to disclose information on screen and how to present information at each point 

3. Gesturing studies includes the physical expereince and considerations 

4. Issues with the physical expereince and needing enclosed environment for VR 

5. How VR And AR are used for anxiety and for (imaginary friends) 

Conclusions

After user research, I was ready to summarize the findings. I found that it was difficult to solve for all the different anxities and how we need to solve for one in time allocated 

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